godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Using --headless with TileMapLayer HUGE memory increase.
- Fix String.json_escape() to handle ASCII control codes
- Add unnamed scripts as an option to create dialogs.
- Crash with packed file access in GDExtension with Godot 4.5-dev1+
- Ensure packaged assemblies are used in c sharp
- Update cached resource instance's data after saving another instance in editor
- iOS launch screen always shows Godot logo, even with custom image
- GDScript: Add an `@override` annotation for enforcing proper override semantics
- Skinned meshes disappear on second and subsequent runs unless cache is cleared
- Avoid unnecessary accessibility calls when accesskit is not supported
- Docs
- C++ not yet supported