godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- `get_baked_points` does not respect bake_interval
- Add BBCode Prefix property to RichTextLabel
- Core: Add `FixedArray` type, analogous to `std::array`
- LightmapGI bug from all rendering backends
- Cannot compile source code using non-Apple `clang`, showing "could not build module QuartzCore and CoreVideo", on macOS
- TileMapLayer Performance in Godot 4 (Compatibility) worse than in Godot 3.
- Move editor naming settings out of project settings
- Add `cell_size` to HeightMapShape3D
- get_slice behavior is inconsistent and error prone when the string contains no matching delimiter
- [Jolt Physics / GodotPhysics] RayCast3D returns different collision normals when hitting a CollisionShape on the edge
- Docs
- C++ not yet supported