godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1117 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Allow @export_range to support numeric types
- Roslyn Analyzer and Code Fix for repeated StringName implicit allocations
- Node2D draw_string in gdscript or DrawString in C# dosen't work in godot 4.4.1
- Add a project setting to control 3D line drawing thickness in Forward+ and Mobile Vulkan renderers
- `get_baked_points` does not respect bake_interval
- Add BBCode Prefix property to RichTextLabel
- Core: Add `FixedArray` type, analogous to `std::array`
- LightmapGI bug from all rendering backends
- Cannot compile source code using non-Apple `clang`, showing "could not build module QuartzCore and CoreVideo", on macOS
- TileMapLayer Performance in Godot 4 (Compatibility) worse than in Godot 3.
- Docs
- C++ not yet supported