godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Editor prints "Invalid custom type script UID: %s. Removing." and deletes a UID on one computer, but not another. Has to do with .godot/editor/filesystem_cach10 file
- specular highlights of low roughness surfaces break conservation of energy for big light sources
- Core: use `reserve()` to reduce `HashMap` and `HashSet` allocations where possible
- Auto-completion doesn't recognize all members in the script's scope without using `self` keyword
- Bounding box is broken with CollisionShape3D.
- Unexpected autotiling result with two terrain sets
- Editor freezes when adding a node in 4.5 (not reproducible in 4.4)
- FileAccess get_size returns outdated value
- Add cubic root function
- CI artifacts can't be used to export projects, PCK version mismatch reported
- Docs
- C++ not yet supported