godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- C++ Warning: Possible Dangling Pointer in modules/gdscript/gdscript.h
- Push constants for compute shaders seem to require padding to 128 bits.
- Add a `doppler_scale` setting to 3d camera, listener, and audio player
- Editor setting causes "Attach script" button to create built-in script when it shouldn't
- Wayland: Segmentation fault on game window close (gdb backtrace included)
- `Find and Replace` on unsaved changes (non-built-in GDScript and GDShader code)
- Add `StringName` `&` literal syntax to `Expression`
- OpenGL: Mipmap LOD bias settings don't do anything in Compatibility Mode
- Change all hardcode problems relative to SceneTree node group
- Fix mouse_entered/exited signals not being fired when a Control node has its visibility changed
- Docs
- C++ not yet supported