godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- CollisionObject2D's `input_event` signal emits inconsistently when subwindows are created
- IME preedit apostrophe (U+0027) leaks into committed text → multiple regressions in editor since 4.3/4.4 (TextEdit caret error; Find-in-Files desync; apostrophes between letters)
- Range: Only use the snapped value if it is different enough from the entered value
- StyleBoxTexture Texture Margin act like a MarginContainer
- Unable to create frames in TileMapLayer
- Godot crashes when opening a project using the Mobile renderer on Intel Iris IGP (macOS)
- Editor crashes when pressing Accessibility dropdown on Button
- Expand completion confirmation to handle completion in `Shift` selection mode
- Godot Android is very lagging
- VSync Jitter with dual GPU in Windows 11
- Docs
- C++ not yet supported