godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Unexpected blending in SubViewport with `transparent_bg` & `use_hdr_2d`
- Wayland: Implement server-side key repetition (wl_keyboard v10)
- OpenXR: With eye-tracked foveated rendering, everything becomes low resolution with MSAA, unless Glow or FXAA is enabled
- width -1 for draw_multiline_string makes the alignment be ignored
- Shader Blend Attachments
- Parent scene root node modifications not propagate to inherited scene instances, and destroy the modification propagation of inherited scene
- Custom behavior of pushing `RigidBody2D`, whose `lock_rotation` is enabled, for `CharacterBody2D`, leads to overwhelming impulse on the former.
- Expose method and signal for debug Mute Game state
- Switch mobile renderer to use fixed PCF kernel.
- Godot not responding when auto creating tiles with atlas's using tilemaplayers's.
- Docs
- C++ not yet supported