godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Scenes exported as glTF that contain any hidden geometry can't be opened by Blender
- Add `--user-test` command line argument to facilitate microtests, microbenchmarks, and more
- Add `TextServer.get_short_name()` and use it in `--text-driver`
- ResourceLoader.load_threaded_request() crashes the engine if called for multiple complicated scenes
- Inline uid to .gd/.shader/.shaderinc/.cs.
- "#region - #endregion" comment tags not change the font color when tags changed
- Keyboard Shortcuts from Mac System Settings don't trigger menus
- gettext translation files don't have UID
- Implement PSO cache on D3D12 backend.
- Add ALPHA built-in as input to visual fragment shader
- Docs
- C++ not yet supported