godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Mobile: NaN is visible in specular reflections on smooth metallic materials (regression from FP16 optimizations)
- Image: Improve `detect_alpha` method and add unit tests
- Mouse cursor becomes invisible when moving an array element in the inspector
- Godot freeze when editing color property in floating window on Wayland
- _draw() is called an additional time per frame when queue_redraw() is connected to Container's sort_children or pre_sort_children signals
- Moving some assets is not working as expected (bonemaps?)
- Optimize ResourceLoaderBinary
- RDShaderFile not updating when edited in external editor, despite explicit load with ResourceLoader.CACHE_MODE_IGNORE
- Add `Node::delete_all_children` method for editor.
- Clarify undocumented use case with `find_child()`
- Docs
- C++ not yet supported