godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add `apple_platform` feature to check if running on apple platform
- Button 'pressed' signal called twice delayed on double-click on non-focused window
- TileSetScenesCollectionSource fails to instantiate new scenes when being modified during runtime
- Errors when using is_instance_id_valid() and ways to debug objects/memory map
- Window width/height override degrades performance when base viewport w/h is low resolution
- NavigationAgent3D finishes prematurely on dense NavigationMeshes when target_desired_distance < path_desired_distance
- [4.3] Add `CLIP_SPACE_FAR` built-in to spatial shader
- Fix: Multi-select for unwrapping uv2 for meshes
- Restore Anchors Only preset mode
- Texture2D importing doesn't expose compress/normal_map even though it still uses it.
- Docs
- C++ not yet supported