godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Moving/Scaling/Rotating any object in 3D space is broken when using a graphics tablet
- reading screen texture causing shadow to disappear
- Allow selecting disabled items in `ItemList`
- Force import/use_multiple_threads = false on Recovery mode
- When progress bar y size is less than 27, the _resized signal is called.
- GSGL shader parser can not parse multiple line comment syntax "/*XXXX /n */" correctly.
- Prevent degenerate case in `DynamicBVH`
- OccluderInstance3D | "bake_simplification_dist" has no effect on the baked mesh
- Saved `MultiMeshInstance2D` gives unreasonable error message and potential bug
- Flipped Tiles lose Navigation Layer data
- Docs
- C++ not yet supported