godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Artifacts with Emission and SSR enabled
- 2xMSAA causes artifacts when using the Vulkan renderer with AMD Windows drivers (Issue not present in D3D)
- C# - `StringExtensions` improvements
- [Jolt] Sleeping RigidBody3D Stack Woken by Area3D
- Correct documentation (Variant actually takes 24 bytes)
- Add a conic fill mode to GradientTexture2D
- Cannot use topbar context menus after switching workspaces in Hyprland WM
- Document memory utilization behavior with `preload()` and ResourcePreloader
- Setting the transform of a Rigid Body does not update it in the Physics Server
- transparent window faintly tints the background
- Docs
- C++ not yet supported