godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Allow per `CanvasItem` oversampling override.
- Make comments starting with `#mark` and `#region` visible in Script Editor's Minimap
- [Windows] Add support MinGW/UCRT prefix.
- C#: GodotNETSdk should also suppress AppendRuntimeIdentifierToOutputPath.
- is_in_tree returns false even though node is in tree
- Avoid Volumetric Fog Glare over meshes when affect_sky is low or zero.
- Buggy Behavior when using TileSetAtlasSource with a Thread
- Calling set_custom_data() on TileData is changing all TileData in TileMapLayer
- Property Usage flags for properties in non-@tool scripts differs in Editor from @tool or a running program
- Fix `FLAG_CHANGE_PATH`
- Docs
- C++ not yet supported