godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- JPG file with CMYK colorspace fails importing or loading from buffer
- Image.COMPRESS_BPTC does not work in Runtime Debug/Release
- EditorNode3DGizmoPlugin regression with handle click commits
- Gnome Dark Theme Not Respected When "Prefer Wayland" Enabled
- Memory leak when using `add_theme_font_size_override` repeatedly
- Notification integer type mismatch in .NET with double precision builds
- Error "_load_from_cache: Condition "br != variant_size" is true. Returning: false" on console when turning SDFGI on
- I successfully exported an AOT Android build using Godot 4.4.1 mono version in my Debian 12 virtual machine, but it throws an error at runtime.
- Can't load properly GDScript that is generated code saved by ResourceSaver.save in EditorImportPlugin
- Implement EditorTextureImportPlugin to extend texture importer
- Docs
- C++ not yet supported