godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Accessibility: Error and Warning highlights are too similar (especially on dark themes and for Colour-blind Users)
- `JSON.stringify` can produce objects with duplicate keys
- Fix VehicleWheel3D sinking
- Crash on close project when AudioStreamInteractive is extended from GDScript and sound is still playing
- Fix `ShaderPreprocessor.consume_line_continuations()` skipping characters
- Imported fbx skeleton only animations as animation library look wrong, when compared to how they look other 3D Software (most likely wrong translations).
- File drag & drop from Windows Explorer not working in Godot 4.5.1 .NET (Mono) editor
- SSR - Reflections jumping during camera movement at certain angles
- Mismatches in type for property registrations in ClassDB for some classes
- `NavigationServer.map_changed` doesn't result in usable map on first iteration.
- Docs
- C++ not yet supported