godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [GDScript]: Add a strong type for the `self` identifier
- Add information about `emit_particle` in `GPUParticles3D`'s docs
- [4.5 regression][Linux] Game crashes after _ready() if hidden Sprite2D has Area2D + CollisionShape2D children
- Physics interpolation no longer affects debug collision visualizations since 4.5
- GPUParticles3D ignore GPUParticlesCollisionBox3Ds.
- Add notification to update theme of the build button
- Using an AtlasTexture as a frame for a SpritesFrames it causes visual oddities ONLY if the region of the texture is 1920x1080
- [GodotPhysics3D] RigidBody3D unnecessarily slides on surfaces where a cylindrical collision shape is used and angular axis lock is enabled
- CRASH_MSG not sending msg to editor
- `TileMapLayer` does not support instanced shader uniforms
- Docs
- C++ not yet supported