godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remove XAudio2 support
- `RenderingServer.multimesh_instance_get_transform()` uses CPU-cached value rather than GPU buffer data
- Microphone stops working after silence on Android, iOS, and macOS – regression in 4.5 beta 3 (works only partially in 4.4.1)
- Project Settings input map shows all option when using filter and toggle button gets disabled.
- Directional light shadow depth range flickering on RDNA3.5
- Add WMF video playing (without audio)
- Skeleton3D consumes a large amount of CPU when moving even when hidden by visibility parent or visibility range
- InputMap.get_actions() only lists default actions when called in tool mode; custom actions appear only in-game
- VisualShaderNodeCustom Vector4D output causes error when expanding/decomposing it through the Visual Shader editor.
- Crash when importing a 3D scene with UV2 unwrap enabled in a double-precision development build
- Docs
- C++ not yet supported