godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1108 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Fix regression: owner is unset before tree_exiting signal.
- C# Manually created plugin isn't detected
- Undocumented interaction between `bind` and `unbind`
- Area2D/3D: Check if reference exists before emitting entered/exited signals
- Profiler panning/zooming doesn't work with a trackpad
- Remove XAudio2 support
- `RenderingServer.multimesh_instance_get_transform()` uses CPU-cached value rather than GPU buffer data
- Microphone stops working after silence on Android, iOS, and macOS – regression in 4.5 beta 3 (works only partially in 4.4.1)
- Project Settings input map shows all option when using filter and toggle button gets disabled.
- Directional light shadow depth range flickering on RDNA3.5
- Docs
- C++ not yet supported