godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Compatibility renderer has significantly longer startup time (~4s) compared to Forward+ and Mobile in Godot 4.4.1
- _setup_local_to_scene is not called on class inheriting ViewportTexture
- Signal 11 Crash When Closing Godot with @tool InputMap
- SpringBoneSimulator is missing documentation in the inspector panel
- Segfaults when loading meshes on task threads
- Godot closes after being left open for several hours in version 4.4.1 (I'm not sure if this is exclusive to this version or if it's been happening before).
- action_press and action_release have timing issues with is_action_pressed, is_action_just_pressed and is_action_just_released
- Add `SpringArm` In-Editor Preview toggle
- [3.x] Disable GPU threaded optimizations option
- HTTPRequest Accept Gzip limited the download speed
- Docs
- C++ not yet supported