godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Move `refuse_new_connections` to `MultiplayerAPI`
- Materials are black in 4.6 with Forward+ (Mesa NVK)
- Editor freezes with embedded game after stopping play in editor (D3D12)
- Add high priority option to `ResourceLoader.load_threaded_request`.
- Add multi select support for sprite frame animation actions
- Add resource counting limit
- GLTF importer picks up -col and -convcol suffix on meshes, but ignores -colonly or -convcolonly on meshes
- Lower directional shadow tighter culling epsilon for better performance
- PopupMenu item's font is lower resolution
- Default values are not applied at node creation when implementing _property_can_revert and _property_get_revert
- Docs
- C++ not yet supported