godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- RigidBody3D can trivially clip through StaticBody3D with trimesh collision shape.
- Add Trail2D Node
- Optimize Projection::determinant()
- Open the JSON file in the Godot editor and exit immediately.
- gui: Improve trackpad handling for macOS
- Add `tween_assign()` for non-interpolated property assignment in `Tween` animations
- Add soft Gaussian-blurred shadows to StyleBoxFlat
- Add JointLimitationKusudama3D for swing rotation limits
- Batching Fails with Multiple Transparent Material Slots
- Editor no longer remembers full-screen
- Docs
- C++ not yet supported