godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Volumetric soft body
- Add material depth bias
- [Editor] Fix performance regression caused by FileSystemDock filtering
- LineEdit: Pressing Enter fails to confirm Japanese IME input
- [MSVC] Use relative debug paths, disable MBEDTLS debug prints in release builds.
- Change gles3 CopyEffects::set_color rect param to be a float rect.
- Implement `Signal::disconnect_all`
- RigidBody3D can trivially clip through StaticBody3D with trimesh collision shape.
- Add Trail2D Node
- Optimize Projection::determinant()
- Docs
- C++ not yet supported