godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- [WIP] Wayland: Fix race with buffer scaling
- Modifying for loop variable while iterating through dictionary results in instability with the dictionary (in other words dictionary[dictionary.keys()[0]] resulting in an error when dictionary.keys()[0] exists)
- Name validation in AnimationLibraryManager doesn't show name conflict warning
- Refactor VisibleOnScreenNotifier3D gizmo plugin to use Gizmo3DHelper
- Wayland: Re-enable window restore logic
- GDScript: Add the ability to patch methods at runtime to support modding
- `ResourceSaver::set_uid` does not check path is recognized
- Fix icons colors for files and directories at light color preset
- Can't select Tree's item when hide titles and use deferred add item.
- Large atlases are extremely laggy in Godot v4.6
- Docs
- C++ not yet supported