godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add support for more Variant types in `@GlobalScope.min()` and `.max()`
- Android: Crash on startup when VisualShader has vertex_lighting enabled (Adreno 650)
- [Accessibility] Menu bar and accelerator keys do not function as they might in a normal app
- CONNECT_PERSIST does not work with resources and sub-resources
- MultiMeshInstance2D PhysicsInterpolation breaking - Godot v4.6 - draw_list_bind_uniform_set: Parameter "uniform_set" is null
- Internal error, property list was not freed by engine!
- Fix editor resources importing
- Add unit tests for 'Control' to test container logic
- Performance: XRServer consuming time when idling even when there is no XR running.
- Add a project setting to adjust the maximum number of instance uniform indices
- Docs
- C++ not yet supported