godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- ShapeCast2D with convex/concave polygon shape crashes editor
- Add warnings for shadowed `@GDScript`and `@GlobalScope` functions
- [3.x] Fix sync issue in separate-thread physics
- Add documentation comments to Godot C++ container types
- Rewrite SSIL (which approximates global illumination using screen space information)
- Changing project settings tab with the keyboard grabs focus in "General" and "Input Map" tabs
- Add support for more Variant types in `@GlobalScope.min()` and `.max()`
- Android: Crash on startup when VisualShader has vertex_lighting enabled (Adreno 650)
- CONNECT_PERSIST does not work with resources and sub-resources
- MultiMeshInstance2D PhysicsInterpolation breaking - Godot v4.6 - draw_list_bind_uniform_set: Parameter "uniform_set" is null
- Docs
- C++ not yet supported