godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add `BitField[T]` type to GDScript
- Add menu option to create new material from shader
- CSG operations do not respect the "top_level" flag of the node's transform
- Default value of "Ignore asset root" should be false, when addons is the root folder of the addon
- Highlight help items when following documentation references
- Implement sandbox check for openKylin Kaiming
- Fix Warp mouse on Tablet/Trackpad 3D Navigation Scheme
- Editor: Default to base folder if saved editor layout folder does not exist
- Fix editor infinite loop and crash in sub-inspector auto-open
- Add title alignment property to Window
- Docs
- C++ not yet supported