godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Introduce `EditorLanguage` and move `ScriptLanguage::complete_code` into it.
- Polygon2D vertex color rework + painting tool
- Allow baking VoxelGI nodes off the main-thread
- Using CharacterBody3D move_and_collide() from _process() with Jolt physics sometimes fails to generate collision responses.
- Skeleton2D with default Bone2D nodes causes affine_invert: Condition "det == 0" is true error on run
- Add screen space contact shadows for directional lights
- Add cell origin indicators to the `GridMap` editor
- Fix SpinBox displayed value rounding
- Add optional 'fast save' option when saving PNG files
- Make animation editor respect animation step size
- Docs
- C++ not yet supported