godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Fix `convert_to_srgb` uniform being set as the wrong data type.
- Fix gutter icons not resizing at the same time
- BoneAttachment3D throwing 'Condition "!is_inside_tree()" is true. Returning: Transform3D()' if instantiated and has external skeleton.
- Fix editor unsaved scenes getting file path updates
- Add `Signal.emitv()` that takes Array arguments, just like `Callable.callv()` and `Callable.bindv()`
- Web: Reuse AudioBuffer for sample playback
- Add with_ methods to color
- Extend SpringBoneSimulator3D to detect collisions to the chain between the joints
- Make `JoltContactListener3D` lockless
- Crash when ALT + TABBING the "Run Project" window on Windows + AMD if running in windowed mode at monitor resolution
- Docs
- C++ not yet supported