godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Allow for an easy way to pass JVM and activity references to GDExtensions
- OS.execute() takes ~5 seconds to print "hello world" when open_console=true on Windows
- Allow copy and paste of inspector properties as json
- The default script editor shortcut for zoom in doesn't work
- [RTL] Implement `get_character_bounds` method.
- Fix Visual Profiler cursor not appearing when graph is partially filled
- `Basis.get_euler()` takes argument mistyped as `int`, but should be `EulerOrder` enum
- Add `Signal.emitv()` that takes Array arguments, just like `Callable.callv()` and `Callable.bindv()`
- Add with_ methods to color
- Extend SpringBoneSimulator3D to detect collisions to the chain between the joints
- Docs
- C++ not yet supported