godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1113 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- "Exiting a window while no window is hovered should never happen in DisplayServer." warning on Wayland
- Usage of #included .gdshaderinc function causes variant_stages.is_empty() error spam and editor hang when called from fragment() in spatial shader
- Godot Crash When Suspending on Ubuntu
- Add project settings to toggle Steam time tracker.
- Allow for an easy way to pass JVM and activity references to GDExtensions
- OS.execute() takes ~5 seconds to print "hello world" when open_console=true on Windows
- Allow copy and paste of inspector properties as json
- The default script editor shortcut for zoom in doesn't work
- Extend output filtering functionality and improve UX
- [RTL] Implement `get_character_bounds` method.
- Docs
- C++ not yet supported