godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- High CPU usage due to coreaudiod and corespeechd processes on macOS
- HDR with Wayland (Ubuntu 25.04) can't create a Window with HDR support
- AudioStreamPlaybackPolyphonic.play_stream bus argument is ignored.
- [4.7.dev4] Crash when closing editor
- `is_action_just_pressed_by_event` and `is_action_just_released_by_event` always return `false` when triggered by mouse button clicks
- Add debug warning for failed triangulation.
- Saving PackedScene when Node is stored in metadata results into infinite loop
- Add UID to an un-editable field in the inspector for Resources.
- Improve core and GDScript multi-threading performance
- Metal: Reduce warnings and prevent incompatible library code when baking shaders
- Docs
- C++ not yet supported