godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- AnimationTree: StateMachineTransition redesign
- Reposition Using Collisions is broken for a CollisionShape3D child of PhysicsBody3D
- Record `tris_count` and `texture_sizes` metadata on scene import
- Extreme lag when selecting in 2D viewport in unoptimized `dev` build
- Exchange use of `ClassDB::is_parent_class()` with `Object::is_class()` where possible
- Obtrusive 'Warning case mismatch'...
- Add defensive `CLAUDE.md`, making AI (claude code) help enforce our AI PR rules
- Add file system monitoring support via the `efsw` library
- Clean and simplify `Game Embed` toolbar
- Fix `TabBar` and `Label` being unable to shrink when given a maximum size
- Docs
- C++ not yet supported