godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Make `Button` use an internal `Label`
- Output panel's filter buttons minimum width is too wide
- Add angular spring max torque and linear max force to Generic6DOFJoint3D
- Fix: 1-tick lag when CharacterBody stands on a moving kinematic platform (2D + 3D)
- Cross runtime Solution to Enable C# Web Exports
- Add scroll-to-rotate with axis selection for 3D node placement
- Fix `MultiMeshInstance2D` culling being stale after `set_buffer` mutation
- macOS crash handler: Move symbolize with atos to its own function
- add preserve_alpha flag to viewports
- RandomNumberGenerator seeding produces correlated streams when instances are created in quick succession
- Docs
- C++ not yet supported