godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- The height (offset to the ground) of a navigationMesh in 3D depends on the thickness of the collision shape undeneath.
- Keypad buttons can not be used for debugger functionality
- Improve SVG color map handling.
- `_get_line_syntax_highlighting` is `virtual const` but non-const in source
- ShapeCast3D ignores immediate collisions
- C# _Set hook is ignored during Assembly Reload for virtual properties, breaking Custom Source Generators and Dynamic Scenarios
- Extend output filtering functionality and improve UX
- Fix "Rename" and "Batch Rename" ignoring non-top-level nodes and editing foreign nodes
- Remove one indent when inserting line after 'return' statement
- Move py actions to command
- Docs
- C++ not yet supported