godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1123 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add indeterminate to popup menu
- The height (offset to the ground) of a navigationMesh in 3D depends on the thickness of the collision shape undeneath.
- Keypad buttons can not be used for debugger functionality
- Improve SVG color map handling.
- `_get_line_syntax_highlighting` is `virtual const` but non-const in source
- ShapeCast3D ignores immediate collisions
- Add touch support to `TextEdit`
- C# _Set hook is ignored during Assembly Reload for virtual properties, breaking Custom Source Generators and Dynamic Scenarios
- Non-zero LIGHTX_COLOR 1 & 3 when lights aren't in the scene
- Add 7-zip PCK support for better compression.
- Docs
- C++ not yet supported