godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1137 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Allow showing/hiding debug collision shapes at runtime
- Fix C# caught exceptions not reaching custom loggers
- Break out of Tween infinite loops in release builds
- Fix Parallax2D positioning with Camera2D zoom
- Add `@GlobalScope.get_seed()` function
- Add global editor plugin.
- The height (offset to the ground) of a navigationMesh in 3D depends on the thickness of the collision shape undeneath.
- Keypad buttons can not be used for debugger functionality
- Improve SVG color map handling.
- `_get_line_syntax_highlighting` is `virtual const` but non-const in source
- Docs
- C++ not yet supported