godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Add tests to `Image` -- `rotate_90()`, `rotate_180()` and `decompress()`
- Crash when loading scene with subviewports when the subscene has SDFGI enabled
- NO DEPTH TEST of StandardMaterial3d of stencil outline works on the editor but not when the game is run
- Internal godot script bug
- Motion vectors break for a frame when "VisualInstance3D" type is freed via "queue_free()"
- Change default physics bias to 0.2 (from 0.8)
- Add author disclosure to PR template (incentivizing AI usage disclosure)
- Tests: Add unit tests for `TileSet::get_neighbor_cell`
- Fix flickering on resize caused by auto-exposure
- Add max_global_polyphony setting to AudioStreamPlayer and option to bypass it
- Docs
- C++ not yet supported