godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Mention `queue_redraw` when changing `SceneTree.debug_collisions_hint`
- Improve documentation on VRAM Compressed and Basis Universal
- Drag and drop files to OS file manager
- Make OS_Unix::execute behave consistently whether or not you are using the output pipe
- Area2D body_exited signal called mid program quit if connected to node lower in scene tree, causing crashes if receiving node tries to access the scene tree
- "Snap 2D transforms to pixel" causes GPUParticles to jitter when parent moves in scaled sub viewport
- Fix incorrect TTRN usage in the editor
- Array.get() still prints "Index out of bounds" error to console
- Add extended dock slots
- Editing the replicated properties of a `MultiplayerSynchronizer` in an inherited scene breaks parent scene.
- Docs
- C++ not yet supported