godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1137 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add "Luminance" remap option
- Mesh instances hidden/show through visibility range don't emit visibility_changed signal.
- [Mac OS 12.7.6] All projects crash upon opening editor after updating to 4.6.3
- [macOS] Add alias/bookmark support to the `DirAccess` and file dialogs.
- Clarify string length storage in `store_pascal_string`
- GDScript: Reduce memory overhead from hot reloading
- Show favorited inspector properties in their original spot
- Application paused when enter pip_mode.
- Quick Open does not find any text files (.txt, .md) unless a text file has already been opened in the Script Editor this session
- Add editor setting to allow showing incompatible assets in the store
- Docs
- C++ not yet supported