godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- EditorLanguage: Pass completion position explicitly
- Improve OGG-Vorbis playback performance with cache
- [macOS] reinitialize input device on device switch
- Show C# [Tool] export XML <summary> as Inspector tooltips
- Add Warning for MultiMeshInstance2D/3D when MultiMesh resource is null
- No indirect contribution from lights when using SDFGI on Metal
- Add `get_slot_count()`, `get_slot_input_port()`, and `get_slot_output_port()` to `GraphNode`.
- Unstable CPU usage with minimal project
- Add `Image::load_from_buffer()`
- Toggling off editable children does not toggle off child editable children
- Docs
- C++ not yet supported