godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
C++ not yet supported1137 Subscribers
View all SubscribersAdd a CodeTriage badge to godot
Help out
- Issues
- Add `View Deep Owners` to `FileSystem` context menu
- GDScript: static analysis and runtime disagree on inner class name resolution when extending an inner class
- can't import vertex color in linear space
- Fix popup menus not following window on move
- Vulkan: Don't let VMA enforce maxMemoryAllocationCount
- emit_particle regarding instantiated GPUParticles3D regression in 4.7 stable
- Add `BoneSpreader3D` & `skin_scale` property to Bone in Skeleton3D
- Add new default algorithm of automatic focus strategy for `Control` nodes
- Collision shapes affect the loading performance of scenes in the Editor when visible
- Add global option to Copy/ConvertTransformModifier for reference bone
- Docs
- C++ not yet supported