godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Node2D's position property is zero inside _ready function when created in the editor with drag-and-drop
- Changing a value by dragging floods the output window with "Set <property_name>" messages
- Mouse selection exist, even if no mouse button is pressed.
- Creating a new EditorSettings variable then run in a visual script reports SOCKET ERROR
- When zoom is big, text editor waste a lot of space and some elements aren't scaled
- Add ability to unload resource from ResourceInteractiveLoader
- Sphere shape should have 1 handle more
- Unable to achieve the desired function about getting properties value from scene drag-and-drop nodes in visualscript
- Default implicit and explicit values both return null from a ShaderMaterial
- Vertex color breaks if number of colors mismatches number of polygon vertices
- Docs
- C++ not yet supported