godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Circle gizmo losing its looking transform in Overdraw mode
- Any reason why the long type is used in C++?
- Light2d shadows do not seem to affect polygons
- Listing directories in exported project returns only `*.import` files
- Black lines flickering on mesh surface during movement
- DynamicFontData can't store antialias or hinting property value unless it's saved to a `.tres`/`.res` file (fixed in `master`)
- The theme editor preview is tiny on hiDPI displays
- Editor crashes with custom C++ DLL module built under MSVC
- area_entered, area_exited occurs at the same time with Area2D
- 2D Inverse Kinematics: Add a bool property to control the IK's bend orientation
- Docs
- C++ not yet supported