godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Inconsistent naming of `FileSystem` shortcut settings
- Avoid busy work on various components of the Tile system
- Add `get_fft` method to `AudioEffectSpectrumAnalyzerInstance`
- Floating Scipt Editor does not come to top on Wayland
- Fix GDScript inner class editor navigation and scene serialization
- Most parsing errors from loading a resource returns exactly the same line instead of line closer to the parsing error and sometimes are not helpful.
- Scene's path could not be resolved from UID (Deploy with Remote Debug)
- Fix issue where `PackedVector2Array` cannot be edited from remote
- Implement window-raise for wayland
- Avoid zero division for `normalize()` in PrimitiveMesh
- Docs
- C++ not yet supported