godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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Help out
- Issues
- Set refresh rate on Android according to the Max FPS project setting
- `GodotPhysics2D`: Use `LocalVector` where CoW is not needed
- Remove idle debugger tabs (inactive sessions)
- GDScript: Suppress `-Wdangling-pointer` warning for Linux Arm64 release templates
- Unify BVH versions between 3.x and 4.x
- `Tree`: Change scroll bars to be unaffected by content margins per default
- Allow dragging any script resources onto a node in the SceneTreeEditor
- Add new `debug/shapes/collision/shape_color_3d_modulate_alpha` project setting
- Cannot switch from `WINDOW_MODE_EXCLUSIVE_FULLSCREEN` to `WINDOW_MODE_WINDOWED` when viewport size matches monitor resolution
- Using await inside function loses deeper stack frames
- Docs
- C++ not yet supported