godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Remove logic forcing all opaque geometry with "Depth Draw Mode": "Never"/"No Depth Test": "On" into alpha queue.
- Add edited scenes mouse forward / back navigation
- macOS: every mouse button press suppresses mouse motion events for 150-250 ms
- Native FileDialog fails to open when `access = Userdata`
- Add option to limit loss of control focus to parent viewport
- Taking actions in the editor using Single Window Mode results in "ERROR: scene/main/viewport.cpp:440 - Condition "index == -1" is true."
- `GPUParticles3D` renders with a freed transforms uniform set on their first emitting frame
- D3D device addressable buffer fails to create pipeline with E_INVALIDARG (even though feature is supported)
- Direct3D 12 massively less performant than Vulkan (Windows)
- Control hover detection behaves unexpectedly with Viewports
- Docs
- C++ not yet supported