godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Editor becomes unusable, then hangs or crashes, on a project with 60,000+ sprite images
- macOS: crash when a native submenu is freed from an `id_pressed` handler (`NativeMenuMacOS::_menu_close_cb` dereferences a freed RID)
- Add missing `NodePath.Slice()` method to the C# API
- TAA bugfixes and improvements
- Calling "append_import_external_resource" in an EditorImportPlugin make reimported resources not emitting "Resource.changed"
- Issue with macOS (v26) and Godot (4.7.1) deadlocking when compiling CanvasShaderRD on M4/5 silicon
- [Expression] Add argument to limit allowed built-in functions to pure-only.
- Wrong camera position in a new 3D scene
- Fix cases of comma being used instead of semi
- Callable.is_valid() is unreliable for native static method Callables and breaks Callable.bind()
- Docs
- C++ not yet supported