godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Crash for creating viewport render to texture on android gles 2
- When an exported variable of a tool script is edited in the editor, collision shapes for all instances of that scene are unexpectedly modified
- ColorPicker metrics incorrectly scaled on HiDPI displays
- Weird behavior of 3x3 vs 3x3 minimal autotiling
- Autocompletion doesn't work if other scene is opened
- HBoxContainer default separation not shown
- Discontinuous texture in ParallaxBackground if the texture has to be drawn more than twice on screen
- GridMap `get_cell_item_orientation()` returns an integer instead of a Vector3
- Textures bleeding white when using an UV-based texture atlas with mipmapping
- AnimationPlayer: Adding Animations became more tedious in 3.1 instead of easier compared to 3.0.6 because of UI change
- Docs
- C++ not yet supported