godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Open compressed files that were not made by godot
- is_hovered() is tied to button focus and not the actual cursor position
- Convex decomposition leads to inaccurate shape for simple meshes
- Using class_name in a newly created script does not register it in the node creation dialog, if under addons/ (unless part of an enabled editor plugin)
- Editor doesn't reload changed resources.
- Does UWP export works?
- 3D CollisionObject signals do not trigger when mouse is in "captured" mode
- [Bullet] Adding a high amount of physics bodies is significantly slower with Bullet compared to GodotPhysics
- KinematicBody does not collide with new position of a moved KinematicBody - can tunnel through
- Animation resources as references aren't clarified well by the editor at design time
- Docs
- C++ not yet supported