godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- Reparenting and deleting ReflectionProbe, Camera, CSBox and CPUParticles shows errors
- Saving branch as scene loses script variable data and some built in overrides such as layer masks
- _exit_tree()/tree_exiting() isn't called when hitting the "Stop" button in the editor
- Joypad joystick input sensitivity regression (3.2.4 beta 2)
- uniform TEXTURE_PIXEL_SIZE bugged
- Imported packed TextureAtlas doesn't go wider than 2048, will go over 16384 tall instead.
- My gamepad d-pad is executing is_action_just_pressed twice
- Vector elements sometimes return incorrect comparison results.
- ScrollContainer with a deadzone suddenly snaps/flickers on touch
- Godot doesn't warn you that many particle settings won't work for billboard 3D Particles unless particle billboard is selected
- Docs
- C++ not yet supported