godot
https://github.com/godotengine/godot
C++
Godot Engine – Multi-platform 2D and 3D game engine
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- Issues
- 3.x: Materials generated from .gltf file are too big in filesize
- the cell index is not consequent when create tiles
- AnimationPlayer - Change material properties not work
- [3.x] C# threads / tasks don't work on the web (async / await)
- Previously opened script's horizontal scrollbars are shifted after application restart
- Animations not looping on inherited scenes from a 3D gltf animated mesh
- [3.x] KinematicBody2D can push other KinematicBody2D
- Calling a getter on a null object in a getter creates loop
- Assigned type (Class) doesn't match the function argument's type (Class)
- "Make Sub-Resources Unique" does not make MeshInstance Mesh Material Unique
- Docs
- C++ not yet supported